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Good evening,
First off, please note that we will be meeting at CohesionForce this week. We’ll be using the door in the back of the building, so you probably want to park there. The address is below in the details list.
This week David and I will team up to present applications that we have built – nearly entirely with Claude Code.
From David – “Is it possible to create a fully functioning game in Unity3D entirely from user prompts in Claude Code?”. Based on what I have seen David show in the last few weeks, “everything” includes icons, sounds, game play – everything.
The project that I’ve been working on is more of a standard web-based stack (React over FastAPI) all hosted on AWS. The purpose of this project is to explore how available satellite data can be used to provide alerts for farmers based on certain defined events. My piece of the session will focus a bit more on what it is like to manage Claude Code compared with managing a staff of developers.
- How the design is captured and presented
- How the work is defined and tracked
- What the COCOMO II software estimation model says it should have taken to build this instead of just kicking off Claude on the weekends.
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